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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4
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8 w# o+ V, q0 f: Z5 S/ c出处不详,不知是否是原创.
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3 ~! y ~( r2 Z- t# b( n链接: http://bbs.3dmgame.com/thread-2568956-1-1.html9 x8 ^# ~7 @- t2 s! S
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/0 \( c7 H1 l# E+ v0 |+ p3 s
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发现出处了
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( x8 G( }: u/ m! @% ]& r: m) h {http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 0 T# j$ b. d" I0 A$ C
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by throttlekitty » Fri Nov 11, 2011 8:48 am
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)1 r. E, X) b! G5 a+ w
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.' ]- \2 {$ b( F# S" ~8 N- e
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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