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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 ; T2 O! l7 ~; S7 k- {/ g
, t$ d L3 D8 u) H( a转载自3dm的talkibs4- l+ E1 N4 z% x8 q; O
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出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html; v( ]- T8 R" j6 _
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/' L9 z- B* N' I1 i9 x$ d* d8 N. T
: I' g9 f( \4 {发现出处了' @" G: u% O( o* B( g8 C. R$ A
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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?- k) Z* g, {6 Q8 o2 ~by throttlekitty » Fri Nov 11, 2011 8:48 am% R, r; C. r; A3 T) Z% H7 Z
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)& i3 u$ @3 Q2 Q9 d+ g& b' [
- Z8 z) ?/ s! i/ \- }' m' NSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.1 K1 e; y. Y$ O, q) M( M$ n
: o) l. L2 T$ M( c0 @9 v4 BBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
- _0 _5 R& n. a% t+ QTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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