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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 Z: L) X% [6 g" z _- s
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转载自3dm的talkibs40 u% p O0 {7 X0 r0 z( b
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出处不详,不知是否是原创.3 {$ |- l) ?( I; J {4 J% c
q& a. |8 }& N! C& o链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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& c# K L( h2 d( t6 N& j暂未见到官方更新: http://sourceforge.net/projects/niftools/files/$ u4 T$ e: J) d: I
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发现出处了; Z7 E/ B) G$ h0 v1 X4 A$ q
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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, c6 Y/ [0 d; V/ Fby throttlekitty » Fri Nov 11, 2011 8:48 am4 A; f2 F9 R p$ ^, ]/ Q5 Y
G; P W6 f* e7 f1 Ehttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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7 F8 r& P y7 i) KSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.$ D- C" N, R! h2 }
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet." Z0 ?- l6 j |' B) M3 C
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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