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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 1 O9 H# o8 m) r. m( d1 J( D
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转载自3dm的talkibs4
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5 D/ v$ V/ V' f8 N7 B: E出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html- h4 `+ }) G# V7 Q7 L$ e) t
5 G- A2 B1 w+ f" E暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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) {1 u% O) C3 p3 R! S4 A6 Q; f& g发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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$ z3 B+ ]$ o& ?2 o! bby throttlekitty » Fri Nov 11, 2011 8:48 am& l" B; n- j4 G& P* a
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.7 R/ o+ \' }4 t9 W \
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
: P& E& x3 y3 d! K0 LTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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